My name is Mikael Vesavuori, and I
design + develop
experiences & interactions.
- Helping renowned luxury textile maker Märta Måås-Fjetterström take almost 100 years of history into a cloud-empowered future
- Conducting content audit and UX vision for the Faculty of Fine, Applied and Performing Arts at Gothenburg University
- Presenting about speculative interfaces for students at University of California Santa Cruz
- Leading the Gothenburg team at Sogeti Innovation Hackathon to a third place, with a service innovation concept for Husqvarna
- Designing a craft-first beer brand from business to bottle
- Creating A Drift, an audio-driven performance focusing on sharing experiences, which has been shown worldwide
- Exhibiting installation-format games as part of a multi-year art exhibition
- Launching a free, vast repository of documents concerning design, art, and related fields
Design and technology should help solve hard problems in society and industry, as well
as give people more room for the moments they love.
Computers are better at computing than people are. New technologies provide the fabric for less obtrusive ways of living around products and services. Ambient, calm, and intelligent technologies — letting computers do what they do best, but a lot less visibly — will enable higher-quality human-human/human-machine interactions and social/service processes, without useless cognitive overhead. We can again begin to talk about the "big" questions with each other, rather than being stuck in our screens filling in for stupid technology.
Currently I am a Systems Architect at Humblebee, where I began as a Technical Designer. Before that, I was a Frontend Developer at Sogeti, and in 2015 I co-founded Being with Niklas Persson, whom I continue to work with.